Senior Game Developer
Senior Unity Developer with 8+ years of experience building gameplay and meta-game systems, UI, backend integrations, and optimized cross-platform experiences for mobile, PC, WebGL, VR, and AR. Currently expanding into Unreal Engine with C++ and Blueprints.
PROFESSIONAL EXPERIENCE
8+ Years
with Unity & C#
PROFESSIONAL EXPERIENCE
1+ Year
with Unreal & C++/Blueprints
ROLE
Senior
Generalist Experience
Projects
Here are some of the main projects I've worked on, showcasing my experience in game development across various platforms.
Sportia
Sportia is a competitive arcade multi-sport game built for quick matches, bold plays, and over-the-top specials.
Rumble Kong League
A 3x3 high-adrenaline basketball game with competitive rewards and a strong live-service loop.
Mundo SBT
A mobile MMO and life-simulation game themed around the SBT brand, with online social interaction and house customization.
The Batman - VR Experience
An Oculus Quest VR experience based on The Batman (2022), with puzzle stages and a cinematic flow.
CASE IH - Virtual Training
A virtual assembly line training experience designed for CNH's agricultural equipment production lines.
Road Star
A 3D mobile racing game with slot-car mechanics based on the famous Brazilian rock band Mamonas Assassinas.
Heroes of Pandemic
A playful educational game about COVID-19 prevention, following Brazilian Ministry of Health guidelines.
Senninha AR
An augmented reality experience based on the children's book 'Senninha - In the World of Enchanted Words'.
Bounce 'n' Light
A 2D arcade-puzzle game that combines table hockey and mini-golf mechanics in a compact, replayable experience.
C.A.R.L.A
A third-person educational game about a blind girl helping her father find lost letters through imagination and exploration.
Alpha Core
A team-based deathmatch FPS with relic capture gameplay and procedural maze generation.
Meowch!
A game created for the first 'FarmandoXP' game jam, built around playful cat mechanics and scenario interactions.
Work Experience
Game Developer
I had the opportunity to contribute to the development of Rumble Kong League, a basketball-themed mobile game, where I was primarily responsible for its meta-game systems. I worked on features such as the campaign mode, player experience and leveling system, and reward systems. I also contributed to the development of Sportia, a game currently being developed in Unreal Engine, initially targeting PC.
Tech Lead / Unity Developer
I was responsible for leading a team of five developers, conducting code reviews, and participating in scope definition and client alignment meetings. I was also directly involved in the development of virtual reality and augmented reality applications, as well as educational games for mobile and web platforms.
Game Developer
My first professional experience was at LIGA, where I worked on a wide variety of projects, ranging from mobile games and AR/VR experiences to educational web applications. I gained hands-on experience throughout the entire development lifecycle, from prototyping to release. Working across multiple projects simultaneously also strengthened my productivity and time-management skills. I learned to deliver projects within tight deadlines while maintaining clean, well-structured code and a solid project architecture.
Hey There!
I’m a Senior Game Developer with over 8 years of professional experience, primarily working with Unity and C#. Throughout my career, I’ve contributed to a wide range of projects, including mobile and PC games, WebGL applications, VR and AR experiences, and interactive solutions for clients across different industries.
My work has focused heavily on gameplay and meta-game systems, UI programming, player progression, rewards, backend integrations, and performance optimization. I’ve also had the opportunity to grow into technical leadership roles, mentoring developers, conducting code reviews, defining development standards, and supporting technical planning and architecture decisions.
More recently, I’ve expanded my experience into Unreal Engine, working professionally with C++, Blueprints, UMG, Gameplay Ability System, and other Unreal systems. I enjoy learning new technologies, solving technical challenges, and building clean, maintainable systems that contribute to polished player experiences.
If you're looking for a passionate and skilled game developer, let's connect! I'd love to discuss how I can contribute to your project or team.
